RizomUV’s prominent functions and features include: a new, efficient wrapping algorithm three new Auto-Seam algorithms that can automatically cut and split different kinds of grids mouse presets that can match multiple DCC applications, such as Maya, 3ds Max, Modo, Cinema 4D, ZBrush, Blender, Rhino, as well as further customize functions Lua scripts support that enables users to create links with other applications support of multiple UV channels management and UV unwrapping UDIM layout, and so on. RizomUV RS (Real Space) has all the capabilities of RizomUV VS, and additionally adds some tools for users who need to deal with the CAD data. Each edition is specially designed for different user groups, but they both come with the functions developed for digital artists working in game development, VR, visual effects, animation and so on fields. Since version 10, it was divided into two editions: RizomUV VS (Virtual Spaces) and RizomUV RS (Real Space). It makes data exchanges by importing the OBJ file format that is well supported by popular 3D software. RizomUV is originally a standalone application that is not restricted by any 3D software. It does not rely on the traditional geometrical wrapping methods, but automatically, accurately and quickly deal with UV mappings through calculating, which often can be used in 3D games design. Read a full list of new features in RizomUV 2019.1 VS and RizomUV 2019.RizomUV (formerly called Unfold3D) is a high-powered UV mapping/unwrapping software developed by Rizom-Lab from France, which can intelligently and automatically allocate UV within seconds. There are third-party integration plugins for 3ds Max, Blender, LightWave, Maya, Modo and ZBrush. Pro licences cost €59.90/month/token ($67/month/token). Pro licences cost €34.90/month/token ($39/month/token).įor RizomUV RS, a perpetual licence costs €299.00 (around $332) and rent-to-own costs €29.90/month ($33/month). Indie licences of both types are node-locked to two computers, while Pro users can also rent floating licences.įor RizomUV VS, a perpetual licence costs €149.90 (around $167) and rent-to-own costs €14.90/month ($17/month). Indie users get the option to rent to own or buy a perpetual licence Pro users get a rental-only model. Licensing varies between Indie users – artists and companies earning under €100,000/year – and Pro users. The two editions have similar features, but whereas VS is designed for games and VFX, RS is designed for product design, and works in unnormalised UV space, respecting the dimensions of the original model. The 2019.1 updates are free to licensed users. RizomUV 2019.1 VS and RizomUV 2019.1 RS are available for 64-bit Windows 7+, macOS 10.12.5+ and Linux. Find a full list of changes via the link below. The software’s scripting capabilities have also been extended. Workflow improvements include the option to generate stacked groups from overlapped UV islands, and to switch the up axis of the 3D viewport between the X, Y and X axes to fix orientation issues when importing from Blender or Maya. It is compatible with Ubuntu 14.0 and above and CentOS 7.6. The update moves the Linux edition of the software, previously available in beta, to a stable production release. Updated 6 December 2019: Rizom-Lab has released RizomUV 2019.1 VS and RizomUV 2019.1 RS. There are also changes to the way UV islands are stacked, plus a number of smaller new features and UI changes: you can find a full list via the link at the foot of the story. Workflow changes include the option to set the snapping distance for both point and grid snapping based on absolute distance, viewport zoom level, or the grid itself.īoth of the software’s viewports can now display only flattened or only unflattened UV islands, or both.įBX export has also been extended, with UDIMs, tile geometry, UV island groups and island properties now saved in FBX files while a model’s old UVs are now erased by default when exporting multiple UV sets. Rizom-Lab has also introduced a supporting script library, which currently includes a starter script for finding similar edges to the one selected on a model, and unwrapping and packing UVs accordingly. New Lua script launcher panel, plus improvements to workflow and FBX exportĬhanges in the RizomUV 2019 updates include a script launcher panel for running Lua scripts from the UI. The releases add a new Lua scripting panel, improve snapping workflow, and extend FBX export. Rizom-Lab has shipped RizomUV 2019 Virtual Spaces (VS) and RizomUV 2019 Real Space (RS), the latest updates to its family of UV unwrapping software.
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